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There's a Thread on RPG.net about walking away from a game at a con.
I have walked away from three games in my life.
The first was a Star Wars game which started off... poorly. The GM had no control over the game, to such an extent that he let the players bring their own PCs, and didn't bother to look at them, which was a bad idea. One of them was playing LOBO, for God's sake.
The second was a Champions game at GenCon. The GM gave out PCs with gadget pools, but no sample gadgets, and seemed to be more interested in doing sketches than running the game, and had no materials with him.
mr_weasel faked a phone call from his wife and we ditched.
The last time was a Wraith: The Great War game at GenCon where we spend two hours of the slot in a dogfight, with no end in sight. I did with Best Roleplayer in that game, because I spent it doing a bad Irish accent (and would like to apologize to the people of Ireland). I left to participate in the Austin Powers CCG World Championship. Apparently someone eventually got shot down and had a Harrowing, so that seemed to be the goal of the adventure.
Each time, the fun value was seriously depleted at various points in the game. The GM either lacked control or pacing or both.
I have walked away from three games in my life.
The first was a Star Wars game which started off... poorly. The GM had no control over the game, to such an extent that he let the players bring their own PCs, and didn't bother to look at them, which was a bad idea. One of them was playing LOBO, for God's sake.
The second was a Champions game at GenCon. The GM gave out PCs with gadget pools, but no sample gadgets, and seemed to be more interested in doing sketches than running the game, and had no materials with him.
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The last time was a Wraith: The Great War game at GenCon where we spend two hours of the slot in a dogfight, with no end in sight. I did with Best Roleplayer in that game, because I spent it doing a bad Irish accent (and would like to apologize to the people of Ireland). I left to participate in the Austin Powers CCG World Championship. Apparently someone eventually got shot down and had a Harrowing, so that seemed to be the goal of the adventure.
Each time, the fun value was seriously depleted at various points in the game. The GM either lacked control or pacing or both.
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Date: 2009-03-22 08:14 pm (UTC)Faked a phone call?
Really?
Whatever happened to saying, "Hey, man, are you gonna run the game or sketch?" or "Sorry, this is a waste of our time, hope everyone else has fun, but we're outta here," and leaving?