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A retailer friend of mine got a copy of Fudge from a distributor open house and gave it to me over the holidays.

Before I dig in (because this is a hefty tome) does anyone have any familiarity with it? Any yeas or nays?

Best game ever?

Xposted to [livejournal.com profile] roleplayers

Date: 2008-01-02 04:46 pm (UTC)
From: [identity profile] sonjaaa.livejournal.com
I love Fudge. I've made my own Fudge/Risus crossover RPG.

Date: 2008-01-02 04:57 pm (UTC)
From: [identity profile] fossilapostle.livejournal.com
I've been a fan since '94 or so - it's great for running lite stuff, and it's very easy to scale it from something where you have lots of skills and stats to a simple descriptive system.

Date: 2008-01-02 05:25 pm (UTC)
From: [identity profile] perich.livejournal.com
FUDGE is pretty great. The games derived from it (Fate and Spirit of the Century being two of the most popular) are supremely awesome.

Date: 2008-01-02 05:44 pm (UTC)
From: [identity profile] zenten.livejournal.com
Wait, hefty? I thought it was supposed to be a very lightweight, generic system.

Date: 2008-01-02 05:45 pm (UTC)
From: [identity profile] tfbretz.livejournal.com
The hardback contains a lot of pre-made stuff for the game system, as well as a couple of different takes on the rules.

Date: 2008-01-02 05:46 pm (UTC)
From: [identity profile] tfbretz.livejournal.com
FUDGE by itself is OK. Some of the things people have done with it (especially Spirit of the Century) are downright awesome. But I don't have much time for toolkits myself these days.
From: [identity profile] viktor-haag.livejournal.com
I agree. I'm not sure that without my gaming history I'd be interested in HERO. Like so many systems of its age, HERO is best learned these days from people who already know the game, I think. Steve Long has done alot for HERO, there's absolutely no denying it; however, the HERO System Rulebook (4th ed) was, in my opinion, the most elegant incarnation of this game. The new edition, and nearly all the support material, tips the balance heavily towards complexity (although in quite a few cases, the complexity does successfully address some of HERO's traditional problems).

But honestly, I don't think HERO is measurably any more complex than, say, the full panoply of DnD3.5 or WoD or GURPS that one can bring to bear on a "dedicated campaign".

Date: 2008-01-02 08:29 pm (UTC)
From: [identity profile] viktor-haag.livejournal.com
I agree with these comments. "Spirit Of The Century" seems to me to be the best Fudge implementation, and the one I'm most interested in.

Date: 2008-01-02 08:37 pm (UTC)
From: [identity profile] tfbretz.livejournal.com
It's (as we say down here in Tejas) two hoots and a holler. It's the only game I've yet played where my character's scientific abilities had a tangible effect on a combat scene.

Date: 2008-01-03 04:22 am (UTC)
From: [identity profile] doc-mystery.livejournal.com
So, when are we playing again? Our anniversary session is coming up soon!

::B::

Date: 2008-01-03 02:42 pm (UTC)
From: [identity profile] viktor-haag.livejournal.com
I hereby deputize Doc to grab the reins and run with it... 8)

Date: 2008-01-02 09:50 pm (UTC)
From: [identity profile] adamjury.livejournal.com
Meh. Spirit of the Century, yo!

I used to really like Fudge, but after using it a few times, have determined that it's really just "there" and the amount of work it would take to build it up to be cool just isn't worth it. Plus, there's never been a real compelling setting released for the game, so there are few cool examples of how to use it [although there's a ton of stuff online, but I always found the online fudge community to be insular, and I have little idea what it's like now, having been out of it for years.]

Date: 2008-01-02 09:57 pm (UTC)
From: [identity profile] artbroken.livejournal.com
This is pretty much my take too. I ran a really successful campaign with Fudge some years back, but the system didn't do any heavy lifting; it worked, but did nothing I couldn't have done with something like the Over the Edge rules.

It's not bad by any stretch, but I can't see any reason to use it these days.

Date: 2008-01-03 02:46 pm (UTC)
From: [identity profile] viktor-haag.livejournal.com
On plain "Fudge", I agree with you that "Over the Edge" is just as useful. But "Spirit Of The Century" adds something really neat things to the underlying "Fudge" engine that bring it up a notch, I think.

Also, "Shadows of Yesterday" employs some of "Fudge", and has some interesting bits in it.

Date: 2008-01-03 01:07 am (UTC)
From: [identity profile] maliszew.livejournal.com
To be fair, FUDGE isn't really a game so much as a toolkit for a game and it requires a hefty amount of investment, both in terms of time and creativity, to make work. For me, that's a feature and not a bug and it's why, as I descend into senescence, I grow ever more fond of FUDGE.

I won't say it's brilliant or that it will change your life, but if you're interested in a solid foundation on which you can build a fun game of your own, I'd highly recommend it. But it's definitely a "batteries not included" kinda game.

Date: 2008-01-03 02:54 am (UTC)
From: [identity profile] madmanofprague.livejournal.com
I hate the name. If you call something fudge, I should be able to eat it, dammit.

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