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So, last night Cynra & I went over to [livejournal.com profile] mr_weasel's for dinner and some board games.

So, we played a game of Settlers of Catan that... Well, look. The box says "60 minutes". That's not unusual, right?

This game... This game lasted longer. At the end, we were all sitting at a high number of points, everyone had some development cards (and they were in fact, sold out) and we were just sitting there. And it was late. And we were tired. And the game just wouldn't end. We kept rolling sevens (There were six in a row one time. I know that isn't very strange with 2d6, but seriously!), and no one could get across the finish line, and the game JUST WOULD NOT END.

And that's why I play Munchkin.

Date: 2008-03-03 05:16 pm (UTC)
From: [identity profile] viktor-haag.livejournal.com
Another interesting bit of card-play timing -- if you have a Monopoly card, you have to judge whether you want to play that before you roll, or not. If you have more than two other players sitting with a mitful of cards, then you probably want to play the card before you roll. Yes, if you then roll a seven, a lot of those winnings will go away, but you will also manage to be the one who gets to decide what to throw away, rather than let the other players thin out their hands with diversity being a top priority (as they'll almost certainly do), leaving you with proportionally slimmer pickings.

You'll especially want to consider this point if you've built on a 2-1 trading port....

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